![murder miners free murder miners free](https://i1.sndcdn.com/avatars-000598108785-5i32hc-t240x240.jpg)
![murder miners free murder miners free](http://cuefactor.com/wp-content/uploads/2019/03/game_758-523x300.jpg)
There’s certainly enough maps (10+ in-game, with the option for unlimited ‘new’ levels via the editor) and block types that you’ll never want for new creative avenues, although there are plans to add on to the available tools and maybe a weapon or two. You’ll also get the usual suspects- shotgun, machine gun, sniper rifle, pistol (some of them even have alternate fire modes, press B). When enabled, the destructible / reconstructible environments not only look neat (each block reacts differently to damage), it can alter the playing field. It constructs, and conveniently doubles as a powerful weapon when called upon. For now, it offers up the standard ‘Deathmatch’ and ‘Team Deathmatch’ varieties, the aforementioned ‘zombies’, and ‘Design Mode’, that gives you and your friends carte blanche to modify any of the current levels or construct a whole new arena, using the aptly-titled miner gun. Zombie? Looks more like the Nemesis from Resident Evil, with Road Runner-like speed and Edward Scissorhands. The best you can say for it is the Devs do plan on tweaking the whole thing to make it (conceivably) more tolerable, adding new maps to the list, and actual breaks between rounds to build fortifications and plan an attack. There’s too many at once, they move too fast, and hit too hard to be any kind of fun, solo or with friends. Ignore the single-player for now, which consists of a woefully-done ‘Zombie’ mode. The remarkable thing, is that JForce Games has succeeded in doing just that, crossing the two series’ styles and coming out (relatively) clean on the other side. The game aims to recreate the look and feel of the original Halo, albeit in block form a la Minecraft, with up to 20 players online. Why try to mimic one beloved franchise when you can mimic two beloved franchises, am I right? There’s a huge risk involved in this, besides the inevitable jeers for the lack of originality, as you’ll need to be pretty on point with your controls and and gameplay to pull it off. It makes everyone who plunks down the dollar (originally, and when I bought it, it was 240 MSP…) an unofficial tester, basically asking for our trust and money, in advance, to maybe (they’re under no obligation, after all) build a more complete game in the near future.Įnough with my pessimism though.
![murder miners free murder miners free](http://www.gamer.ru/system/attached_images/images/000/677/996/original/murder_miners.jpg)
Murder Miners (80 MSP) is an FPS that readily admits to being in Beta form. It doesn’t make the review process easy, either, putting it on me to judge an incomplete product that could make a turn for the better or for the worse after I’m done with it. I’ve mentioned it before I’m not a fan of developers asking their audience to buy a product before it’s ‘finished’.